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Showing posts from 2013

Smash Clash 0.3 Alpha - AI Demo

Don't Have an Android? Not everyone can play the Smash Clash Alpha right now. So I finally figured out how to get my screen recorder to work and recorded about 2 minutes of the new AI in the game fighting. Hope you enjoy. Go ahead and subscribe to Impact Game's YouTube channel too! SMASH CLASH Like us on  Facebook Follow us on  Twitter Email us at impactgamesstudio [at] gmail.com

New Character! Mr. Puffs

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Mr. Puffs That's right, we have a third character coming to Smash Clash. Aniforlife is doing an amazing job with him so give him a visit at aniforlife.deviantart.com Currently his moveset consists of a fin slap, ice master (as seen above) and belly flop! Mr. Puffs will be about to easily get around his opponents due to his lower center of gravity and size. Watch out for spamming one attack (such as ice master). A spam blocker will be implemented into the game mechanics soon. Gives you something to look forward to in the coming versions, right? Don't forget to sign up for the alpha test in the downloads section to secure your spot for further Smash Clash updates! Only 30 remaining! Another quick update, Smash Clash is now using Photon Cloud , a realtime, multiplayer, cross platform service for online games. I highly recommend them for indie developers as they are easy to work with an have great prices for indies. SMASH CLASH Like us on  Facebook Follow us on  Tw

Smash Clash 0.3 Alpha Test

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Smash Clash 0.3 is Ready to Download Head over the downloads section and test it out on Android. iPhones will be coming eventually. If you don't have an Android. Watch the promo video below! SMASH CLASH Like us on  Facebook Follow us on  Twitter Email us at impactgamesstudio [at] gmail.com

Smash Clash - New Stage

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Two of our artists, Brian and Luke, have developed a very different kind of stage. We plan to add an element into the stage which makes it more dynamic. Not 100% sure if it will be complete by release of version 0.3, but you can still hope for it. Here is a screenshot of the first version. It takes place on a space station orbiting the Earth. The two platforms are slightly at different heights allowing for a unique playing field where characters can use one jump to go to the right platform, but requiring two for the left. I hope you look forward to seeing this in the update. Also you may have notices the eye in the upper right corner of the screen. I'll let you guys guess what that is. SMASH CLASH Like us on  Facebook Follow us on  Twitter Email us at impactgamesstudio [at] gmail.com

New Smash Clash Character

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Recently I've began working with aniforlife from Deviant Art, and I must say, his work has been far past spectacular. Here is a sneak peak of the new character he is making for Smash Clash. His work is great so do him a favor and visit him at  http://aniforlife.deviantart.com/  and "watch" him or whatever following is called on Deviant Art. Also, this character has yet to be named. He will use punches, kicks and fire to fight. If you have any name suggestions comment them here or send me a message at impactgamesstudio [at] gmail.com (replace [at] with @). Smash Clash Like us on  Facebook Follow us on  Twitter

What is Changing in Smash Clash 0.2.5

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It's finally here! A lot has changde in 0.2.5. So without further to do..... Aesthetics: Particles are beginning to be used to their full potential such as red and white trails off the fireballs. You might also notice the fireballs themselves have been enlarged. Players now each have their own player marker. In singleplayer, yours will always be red, while the CPUs have a grew arrow. When you hit someone hard, you can see it now. Your opponent will not only flinch, but start to spin. The harder you hit them, the faster they spin. Additionally, the menu has been given a slight upgrade in its look. AI: The CPUs have had some major improvements in version 0.2.5. They can get off ledges on their own (imagine that!) and they can attack you when you are sitting on the ledge. CPUs will not sucide on their own (a glitch in previous versions). Additionally, small tweets have been made to how the CPU behaves in general. New Button: A new "B" button has be

Bug Fixes

This is going to be a short post. I'd like to thank Boasting Toast from smashboards.com for pointing out some bugs in the current build. So tonight I took a few hours to crank out some fixes and I have to say, the game feels a lot smoother and just looks nicer than before. Here's a list of the problems and how they were fixed.   - CPUs would get stuck on ledges. Okay the problem here was that when you get on a ledge, you must first release the joystick and buttons before you can push a button to get off. The AI had no concept of this so once I put that in it they now get off flawlessly   - F-air is overpowered. This was a problem where the attack unexpectedly would take multiple hits on the character. Therefore instead of dealing the expected 8% damage, could potential deal 50% if timed right.   - Attacks not sending characters far enough to sides. This was a tricky one. When a character is hit, it has his x velocity set to the attack's power. The problem was the chara

Happy 4th!!

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So I know I'm a day late but...happy 4th to everyone! Smash Clash News: So I've been working hard to get the game to actually be playable, meaning you can actually hit your opponents! (Imagine that!) So I'm proud to say that all the attacks are in and the hitboxes work perfectly. Now you can have the world's first 4-player platformer fighting game in your pocket! Projectiles: One of the biggest parts of this updates is that projectiles are finally working. There still remains a few problems with them, but those bugs should be fixed in the next update. Food: What's anything without food? Pick up the fruit for a health boost! AI:  CPUs now target the closest enemy and can fight decently. Multiplayer:  I'm taking the development of multiplayer one step at a time. For this version, I got it so four players can connect into one room and select characters together. And if that wasn't enough for you guys, here is the full list of updates!

Smash Clash

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And here it goes. My game is now at the point where I feel completely comfortable with sharing it. So without further to do, here is Smash Clash ! You can see that my game does actually run on a device by downloading it below. Sorry iOS fans! Apple won't let me build for iOS unless I pay for some developer key which I'll get before launch. So for now at least, betas are only for Android users. Download (android only) - Version 0.1.3.8 So what are you waiting for? Go ahead and download it and see what you think! If you cannot download it, you can watch the sneak peak video! please support, link, share and re-tweet.  Thanks!